﻿using System.Collections;
using System.Collections.Generic;
using Robotlegs.Bender.Extensions.EventManagement.Impl;

public class CommandEvent:Event
{
	public enum Type
	{
		REQUEST,
		ADD
	}

	public int score { get; set; }

	public CommandEvent(Type type,int score) : base(type)
	{
		UnityEngine.Debug.Log("CommandEvent....");
		this.score = score;
	}
}
